You gain proficiency in two skills from the following list: Athletics, Acrobatics, Stealth, and Survival. Notify administrators if there is objectionable content in this page. 40 ft speed is plenty. A decent effect. So close to being cool! Whether mounted or on foot, your travel pace is doubled, as is the travel pace of up to ten companions while they're within 60 feet of you and you're not incapacitated. Most barbarian tribes consider a totem animal to be kin to a particular clan. For example, if you have a bear totem spirit, you might be unusually hairy and thick-skinned, or if your totem is the eagle, your eyes turn bright yellow. You gain the eyesight of an eagle. And. Make sure your DM is okay with that before selecting them. In general, take Bear. There are five spirit animals to choose from, each with different features. . Of course, you’d need to move at them every round, but still, this is great. The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. Rage Powers: The totem warrior is based ... Totem Warrior. You can choose whichever you like. Barbarians were common within several of Ord's humanoid cultures such as the totemi… The totem worships all of the spirits, but might prefer to channel one more than the rest. +2 Strength, +1 Wisdom might not seem perfect. The cat spirit hones your survival instincts. and they even have to save. Green: Good options. You get two skills, for free. Once again… really fun, flavorful benefit, usually doesn’t matter. Your Strength should be massive, and they might not be proficient in Strength saves (though that’s by no means a set-in-stone rule). All totem warriors gain abilities to help represent and enhance this connection. Dashing as a bonus action is a good use of it, and you also take much less damage from opportunity attacks. While you’re raging and aren’t wearing heavy armor, your walking speed increases by 15 feet. Which, when considering the vastness of Dungeons & Dragons ecosystem, is inexcusable. At level 3, barbarians select a primal path which customizes the class further. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace. That sounds like fun, yeah, but you could be nearly immune to damage with Bear! Tasha can help! This is the complete Barbarian. If your party has a bunch of ranged characters, and you’re alone up front, then nothing will happen. The barbarian is as a character class in the Player's Handbook. These aspects give you a single benefit while you are raging (which is normal for a level 3 Path power, so you just get a smorgasbord!). A barbarian dedicated to the wolf totem does not gain the standard uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities. Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At levels 3, 6, and 14 you can pick a different animal or go with one the whole way. If it weren’t for Aspect of the Beast, this would be the best Barbarian by far. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. Barbarian Rage: The epic barbarian gains one use of rage per day every four levels after 20th. Click here to toggle editing of individual sections of the page (if possible). At 10th level, you can cast the commune with nature spell, but only as a ritual. Elk. While you’re raging, you can use a bonus action on your turn to knock a Large or smaller creature prone when you hit it with melee weapon attack. 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