The hand grafts itself to your arm and becomes a functioning appendage. Artifact These artifacts were pivotal to the events of The Hand and the Eye.The demilich Acererak had obtained the Eye and desired to possess the Hand in order to raise an unstoppable army of undead soldiers. Mishap. A shrine in Mystic, Connecticut contains the right arm of Saint Edmund, former Archbishop of Canterbury. Duration: Concentration, up to 1 hour. In order to use its powers, the wielder needed to cut off his or her own left hand at the wrist and press the Hand of Vecna against the remainder of the arm. Duration: Instantaneous. The Hand of Vecna can be obtained by killing Vecna in the Chaotic Quest, provided you don't digest or disintegrate him. Some say that Vecna’s lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. posted by Charlemagne In Sweatpants (32 comments total) 9 users marked this as a favorite . The next things to be unlocked are as follows : $45,000—Fire arms, explosives, and alien technology; $50,000—Table of Contents; The Dungeon Masters Guide can be preordered right now, for the release date of December 9th. If it can’t, the spell is wasted. Rules Information The artifact then magically grafted itself onto its wearer and became a functioning limb. 7th-level Conjuration The creature can be restored to life only by means of a true resurrection or a wish spell. In order to use its powers, the wielder needed to cut off his or her own left hand at the wrist and press the Hand of Vecna against the remainder of the arm. Vecna was, in his time, one of the mightiest of all wizards. The artifact granted supernatural strength to its wearer, as well as a boost of cold energy to spells and attacks dealt with a weapon held by it. After his experiences with his traitorous lieutenant, Kas, Vecna doesn't give his subordinates enough power to become rivals. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. Any other attempt to destroy the eye or hand seems to work, but the artifact reappears in one of Vecna’s many hidden vaults, where it waits to be rediscovered. Seldom is the name of Vecna spoken except in a hushed voice. Required The hand has 8 charges. The Hand Of Vecna? Off Target. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One’s will in the world. As your action, you can switch between seeing and hearing. Your alignment changes to neutral evil, and you gain the following benefits: 3rd-level Divination Duration: Instantaneous. The Hand of Vecna was a powerful and evil artifact that granted its wearer access to supernatural strength and powerful spells. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If you are attun to both the hand and eye, you gain the following additional benefits: Destroying the Eye and Hand. Casting Time: 1 action 35,000 gp One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. Beyond death, he became the greatest of all liches. Components: V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) You experience premonitions of danger and, unless you are incapacitated, can’t be surprised. The eye grafts itself to your head and remains there until you die. Casting Time: 1 action At Higher Levels. 2nd-level Enchantment If a creature has a skeleton, you can attempt to turn its bones to jelly with a touch of the Hand of Vecna. Arkhan in possession of the Hand of Vecna. The sensor remains in place for the duration, and it can’t be attacked or otherwise interacted with. This property can’t be used again until 30 days have passed. At Higher Levels. Wiki Le Monde des Royaumes Oubliés (French), https://forgottenrealms.fandom.com/wiki/Hand_of_Vecna?oldid=582895. Wondrous item, artifact (requires attunement). She taught the young Vecna that he was desce… “Description” is a place whose location and appearance you know through someone else’s description, perhaps from a map. You attempt to beguile a creature that you can see within range. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane. They work to corr… When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st. The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. An affected target’s speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can’t use reactions. The target falls unconscious. Complete list of all D&D spells, rulebooks, feats, classes and more! Herald and Allies: Vecna uses a lich 15th-level wizard as his herald—but rarely for anything truly important. Duration: Instantaneous. Asleep. So I recently gave one of my PC's the hand of Vecna from the DMG. Half as much damage on a hit, the hand, the undead, and it be. Into the empty socket dark magic and conquest, he forged a terrible empire his deeds wherever went. Never miss a beat his experiences with his experiments, such as an orb of dragonkind or unicorn! 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